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1971-02-13
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881b
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23 lines
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melling@cs.psu.edu 11/21/91
There is bug in Pieces.m where y gets set to an abnormally large
value. I do a range check in MiniMatrix.m in the method where the
program normally dies. A cheap, but I hope effective solution.
- setBitmap:theBitmap at:(int)row :(int)column
If row is >25, I print an error message to stderr. The bug
manifests itself at the end of the game when the pieces are near the
top of the game display.
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melling@cs.psu.edu 10/17/91
Converted Tetris to NeXTStep 2.0
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From Tetris 1.0
Double fade
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