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- melling@cs.psu.edu 11/21/91
-
- There is bug in Pieces.m where y gets set to an abnormally large
- value. I do a range check in MiniMatrix.m in the method where the
- program normally dies. A cheap, but I hope effective solution.
-
- - setBitmap:theBitmap at:(int)row :(int)column
-
- If row is >25, I print an error message to stderr. The bug
- manifests itself at the end of the game when the pieces are near the
- top of the game display.
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- melling@cs.psu.edu 10/17/91
-
- Converted Tetris to NeXTStep 2.0
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- From Tetris 1.0
-
- Double fade
-
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-